Indie developers, Bloober, are no strangers to honing in on the art of unnerving and fear-inducing gameplay. They’ve taken everything they’ve learned from their horror hit game, Layers of Fear, the Polish indie crew have refined their technique for the upcoming game Observer. We had a chance to play this game at E3 2017 and it totally blew our minds. Think of the clever movie “Inception”, but in video game format. The way it was able to tap into the deepest part of your brain, and then grab and hold your attention was amazing. This game Observer does the exact same. Here’s what the developers had to say about the breakdown of the psychology of the game.
“If you played our first game, Layers of Fear, you know that we make a different kind of horror. Something a bit more cerebral, emotional, and psychological; We like to call it ‘hidden horror’. We think of hidden horror as a subgenre. There are a million different types of action games out there, but you don’t see that kind of diversity in horror games. Most horror games are designed completely around survival.”
Observers introduces players to a frightening concept: How would it feel if your fears could be weaponized against you? Det. Daniel Lazarski is an “Observer”; part of a corporate-funded, specialized police unit with full legal clearance to tap directly into a target’s mind via neural implant. A cryptic message from your estranged son sets you on a journey to the drug-ridden Class C slums of Krakow, Poland. As you hack into the minds of criminals and victims alike to uncover the truth of the mysterious communique, you are forced into a surreal landscape of the resident’s darkest fears.
· Hack into the twisted minds of criminals and their victims as you traverse a surreal landscape, uncovering meaning behind imagery
· Unique cyberpunk setting, as players find themselves in 2084 AD, Krakow, Poland
· Genre-defining “hidden horror” gameplay in an unsettling, dark atmosphere, placing an emphasis on deeper primal terror over jump scares