Interview with writer and game designer Paul Graham
At E3 this past week I had the pleasure of meeting Paul Graham who is a writer and game designer at Beyond Red Wave Arts. Paul was kind enough to […]
At E3 this past week I had the pleasure of meeting Paul Graham who is a writer and game designer at Beyond Red Wave Arts. Paul was kind enough to […]
At E3 this past week I had the pleasure of meeting Paul Graham who is a writer and game designer at Beyond Red Wave Arts. Paul was kind enough to do a interview with me and we got to know not only about his projects but a little bit about Paul’s history as a longtime gamer.
Where are you from and what are you doing in the gaming industry right now?
What are your earliest game memories? When did it all start for you?
Was there a specific game or game franchise that will always be your favorite?
Currently what have you been playing?
Paul: Currently, I’m trying to tackle Bloodborne and For Honor is my multiplayer go-to at the moment.
Was having a job in the gaming world something you always wanted? How did it all come to be?
Paul: Originally it was film but video games were too fun to play and interesting ways of telling stories really brought out my desire to make video games. I knew one way or another I was going to do that but the opportunity didn’t present itself until my mom was talking to a friend of hers. That friend is now my boss, Raymond Onglengco. Raymond and I teamed up when I got right out of college to start the company, Beyond Red Wave Arts, and with the help of my mom we found a private investor. That was almost 4 years ago now. It has grown a little bit but we’re still an incredibly small indie team.
This was your first E3 event. How would you describe the experience of not only being there but also showcasing a game you worked on? It seems like a dream come true for gamers.
Tell us about the project we talked about at E3 that you are involved with and showcasing on the expo floor.
Where can our readers find this game?
Paul: www.delphyq.com is where you can download the pre-alpha demo we were showing at E3, as well as information about the game and some tips and tricks. We updated quite often so it’s worth checking out. We also plan to launch a Kick Starter for it in the fourth quarter of the year. You can also find out more on the company’s or the game’s Facebook page.
Are there any other titles you will be working on that we can hear about? And can our readers follow your endeavors on social media anywhere?
We will keep our readers up to date with Paul’s and Beyond Red Wave Arts work. Thanks for taking the time to interview with us at uegamewire.com.
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