When I say SUPER, you say MARIO! SUPER!…You get the point. We’re stupid excited for the release of Super Mario Odyssey this winter. Although we didn’t get to personally play it at E3, some of our colleagues did and the reviews were impressive to say the least.

Here are some other tidbits that we took away from the gameplay of Super Mario:

  • Each of the game’s kingdoms is large enough to fit multiple checkpoints, and every time you hit a checkpoint—here’s a new one—you can fast travel to it. Fast travel in a Mario game! Who would’ve thought?
  • There are no lives or 1-ups. When you die, you’ll lose coins. “We wanted to have a more appropriate use for coins in this game,” Motokura said when I asked why they’d ditched lives. “We also wanted people to be able to get into a kingdom and just continually keep going into that kingdom without being pulled out, so that was why we wanted to get rid of the lives idea.”
  • Development of Super Mario Odyssey began right after Super Mario 3D World launched in the fall of 2013, so it’s been around three and a half years.
  • There’s a SONG. You heard it in the trailer: Nintendo wrote and composed an original song for Super Mario Odyssey.
  • What about multiplayer and online features? Well… “Since this is the Nintendo Switch and it does have two controllers, it’s very easy for you to imagine handing it to another person,” said Yoshiaki Koizumi. “So there’s probably something you’ll hear about multiplayer. But the timing is not quite there so I hope you’re able to wait just a little bit longer to hear about that. And then as for network features, since this is something the hardware is capable of, there might be something you’ll hear about there as well, and I hope you’ll look forward to it.”
  • You can’t capture every enemy—just the special ones.
  • There are shops that sell outfits and other useful items, which you can buy with one of two types of coins. There are the standard gold coins and then each kingdom has its own specific currency, represented by purple objects that change shape depending where you are.
  • There are white, wedding-themed Amiibos coming alongside Super Mario Odyssey.
  • Where did the hat-throwing come from? “It just came down to what would be the most pleasing action,” Motokura said. “We just settled on throwing a hat as the most fun thing to do with the JoyCon controller.”


Source Material: Nintendo, kotaku.com


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